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Friday, March 30, 2012

The Way of PAIN...counters

To compliment my recently completed Grotesque unit, I finished off the Pain Counters I'd shown earlier. Instead of each of them representing one pain counter each, my idea was for them to be a progression: one victim being put through successively worse pain that was twisting his mangled frame. I'm really happy with the effect, and I can't wait to start on the next set of pain counters for the Wracks squad. That one will feature some Haemavores.



Tuesday, March 27, 2012

Catching the Bug: Quick and Dirty Mycetic Spores

After playing a game of 40k for the first time in what feels like a billion years at the Ajax GW 40K 25th Anniversary, I've kind of gotten bitten by a bug to get back to my bugs with the end goal of actually getting them on the table and playing some games with them. That has meant some stripping and some basing...

...but mostly I have been wishing I had some actual mycetic spore models to put on the table. Though I've got fully sculpting and possibly casting my own spores on the back burner, based on the original design I came up with for the Casavant Prime board, I wanted something that could be done quicker to stand in in the interim.

I had some of my cast Tyranid Barricades lying around that I wasn't using, so I propped them up on some extra insulation foam, covered over them with some Apoxie sculpt to make it look like ploughed-up dirt, and VOILA!

Friday, March 23, 2012

Grotesques from Bio-Terrors: Mission Accomplished


Well, last June I started in on my first models for the Haemonculus Coven, and they were destined to be Grotesques. I based them on Paulson Games' Bioterror models, and from four identical models, I managed to squeeze out the four following original poses:

Thursday, March 22, 2012

Grotesques complete!

More images and information soon, but for now it's time for a happy dance!

Wednesday, March 21, 2012

Tyranid Archive: Looking forward to 6th Generation

If you've been keeping up with my Tyranid Archive posts, you'll know that I've spent the last month or so documenting the successive iterations of the Tyranid codex since 1st Edition, focusing mostly on how the Tyranid model line has evolved. Though there are some yawning gaps in my Tyranid history (Space Hulk and Genestealer cults to name a few), I've got a guest expert or two lined up to fill these gaps.

As last Wednesday's article brought us up to speed with 5th Edition and its models, I thought that this week I should open things up for a bit of wishlisting/predictions for the next Tyranid model release.

So, I'll start with my own predictions/hopes for the next generation of Tyranid models, but I'd also like to hear what you all think will be coming up next for Tyranids when their codex is eventually revised and the line is refreshed. Please focus on the models rather than on the rules, and post your ideas/wishes in the comments below.

Friday, March 16, 2012

Hive Fleet Moloch: GOZILLA! continued...

UPDATE: Marco Schulze/Hive Fleet Moloch lives again! You can not follow his work on his Hive Fleet Moloch Instagram profile!

I went trawling through my closet full of white dwarfs again the other day, and I uncovered the article I'd missed in the last batch of Hive Fleet Moloch scans. As I'd thought, this one featured the Godzilla army that Moloch had whipped up for the studio. The article is mostly written by the man himself, so it gives a good deal of insight into the thought that went into the army. I must apologize for the poor quality of the scans and the dark quality of the images as they appeared in White Dwarf. Hopefully they are still legible enough that people can draw some inspiration or further understanding from them.

(EDIT) Someone pointed out that, due to the way Blogger displays photos, these may not be the easiest to read on here. Thus, here's a link to the actual gallery on google photos, wherein you can click on the loupe/magnifying glass above each image to see them full sized.)















White Dwarf 307
(August 2005)

Hive Fleet Moloch Godzilla Swarm

Wednesday, March 14, 2012

The Tyranid Archive - 5th Generation (2010, 2012)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our last installment, for now, tracking the chronology of the main Tyranid model line's evolution. However, there are some gaping holes in this chronology that I'm trying to get some help to fill (Space Hulk? Genestealer Cults?), so those may be cropping up soon.

5th Generation (2010, 2012)
(Also known as The Age of The Trygon, Great! New Units!...Now Where Are The Models?, and Oh You'll Get Your Second Wave...Someday)

With this article, we're brought up to the current generation of Tyranid models and rules. As it's the one that current Tyranid players are most familiar with, I won't spend much time talking about the rules. However, some notable changes from 4th Generation/Edition for those of you who only started Nids recently were things like the strength and number of shots of ranged weapons going back to being an absolute value, rather than based on the strength/attacks of the creature carrying them. Our Niddy guns hadn't been like this since second edition, and though it makes things a little easier, I far preferred when the creature influenced the strength/attacks. It made for comedic possibilities like Carnifexes totting Str 9 or 10 Fleshborers. Then again, the new system makes things like devourers a little more useful on gaunts

Just like with my 4th Generation write-up last week, I'll be skipping over the tried-and-true models that remained in service from the old codex refresh through to the new one. However, If you're keeping score: Plastic Gaunts, Hormagaunts, Rippers, Warriors, Genestealers and Carnifex; Metal Hive Tyrant, Lictor, Tyrant Guard, Broodlord, Biovore, Spore Mines, and Zoanthrope.

With all those ranked up, you'd wonder what model slots were left to fill in the Tyranid range. Well, that'd be a good question because there weren't any. We had models for every unit in the 4th Generation Tyranid Codex. So how was Games Workshop going to justify a new Tyranid Codex? How were they going to sell new models if people already had access to the whole of the range?

Monday, March 12, 2012

Warpshadow has gone dark


Howdy folks.

Anyone who knows me from Adam knows that I've been involved with Warpshadow.com, pretty much, since the inception. It is a place near and dear to my heart, and though I know nothing about WebMagicTomfoolery, I have an abundant amount of enthusiasm for the board. Unfortunately, boards don't run on enthusiasm alone, and as much as I love the board, that love can't obliterate the nefarious work of hackers.

Thus, as we had recently come under the crosshairs of hackers, and there were all kinds of weird redirects happening when people tried to access the board for about a week now, we contacted out service provider and asked for help. They took a look through our files, found some ones that had been messed with, and, promptly, obliterated those files.

Unfortunately, those files were rather essential for the operation of the Phpbb backend of the message board  :|

So, when they removed the infected files, Warpshadow went dark.

Now the Gestalt is faced with the mammoth task of resurrecting the board from our back-ups and patching the holes that let the hackers through in the first place. Understand that NONE of us are web-heads, so we are, pretty much, clueless when it comes to how to move forward. We will be relying a great deal on our service provider for help with this, and I ask that you all have patience with the other members of the Gestalt/Admin team. Unfortunately, I will be away and out of synapse range for the next week, so I am trusting this all to Yaleling, Hydra, Hive Node, and Moloch. If anyone has any help that they could provide to them, I encourage them to do so.

Rest assured that we will restore the Shadow in the Warp as soon as we are able!

Hive Fleet Moloch: GOZILLA Swarm!

UPDATE: Marco Schulze/Hive Fleet Moloch lives again! You can not follow his work on his Hive Fleet Moloch Instagram profile!


In the Piece of the Hive Mind introduction, I mentioned that Moloch used to have a pretty decent relationship with some of the lads in the Studio. Never was this relationship more decent than in the run up to the 4th Generation/Edition Tyranid release. While we were all hmmm'ing and hawwww'ing, trying to figure out what, exactly, a plastic Carnifex was exactly supposed to look like, Moloch was lucky enough to already have his hands on the kit.

No, sorry, wait. He was lucky enough to already have his hands on SIX of the kits, and two metal Hive Tyrants to boot! The studio had supplied him with the models early with the understanding that he would convert and paint them up to represent a Godzilla swarm: a Hive Fleet list that maxed out the number of Tyranid Monstrous Creatures you could include at 8! This seems like small potatoes these days, where Harpies and Tervigons mean that the most TMCs you can fit in a list is 17 (Do the math: 2 Tyrants/Tervigons as HQ, 3 Tervigons as Troops alongside three broods of Termags, 3 Harpies as Fast Attack, and 3 units of 3 identically equipped Carnifexes as Heavy Support. Now, that isn't to say you could actually cram all that into a normal point limit...), but back in 4th Edition, the idea of the Godzilla swarm struck fear into the hearts of Marines everywhere.

The studio entrusted Moloch to make this newest of Tyranid monster lists look good, and I think he may just have exceeded their expectations!

Sunday, March 11, 2012

Hive Fleet Moloch: The White Dwarf Articles

UPDATE: Marco Schulze/Hive Fleet Moloch lives again! You can not follow his work on his Hive Fleet Moloch Instagram profile!

I had meant to scan most of these in time for the two original Hive Fleet Moloch articles, but I only got around to it recently. I've scanned the covers of the magazines each article appeared in for reference sake. I feel like they're just further proof that Marco's Fleet was a big deal, and even Games Workshop recognized that. As these pertain to, IIRC, 4th Edition, they are, essentially, nostalgia pieces, but there are some good photos in there, so I wanted to share them with folks.

(EDIT) Someone pointed out that, due to the way Blogger displays photos, these may not be the easiest to read on here. Thus, here's a link to the actual gallery on google photos, wherein you can click on the loupe/magnifying glass above each image to see them full sized.)















White Dwarf 276
(March 2003)
Hive Fleet Moloch Feature 
(from the Nottingham Grand Tournament)