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Showing posts with label biovore. Show all posts
Showing posts with label biovore. Show all posts

Tuesday, November 28, 2017

Tyranid Dactylis from an Exocrine Conversion: The Process

Last time I showed the completed photos of the Tyranid Dactylis from an Exocrine conversion, but I thought I would go through the construction process in this post for anyone who was curious about how it came together.

Here's what I started with: A bunch of my nid bits box stuff, an official exocrine model, a Tyranofex model, and my own converted Exocrine of yore for inspiration...oh, and a bottle of peaty scotch :)

I first tried to mock up the beast with the original exocrine arms.

...However, the exocrine arms weren't working for me in that position, so I moved the arms forward to extend the profile of the model. I was already loving it a lot more :)

Wednesday, March 07, 2012

The Tyranid Archive - 4th Generation (2005)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our next installment.


4th Generation (2005)
(Also known as PLASTIC CARNIFEX!)

The 4th Generation/Edition refresh of the Tyranid codex caught me completely by surprise. Moloch, who at that time was pretty tight with the studio, had warned me it was coming. I remember being shocked, thinking that Nid players had waited so long for their codex after the release of 3rd Edition (not, actually, that long now that I look at it objectively), and that there was no possible way that we could be getting new models because Games Workshop had only just refreshed the entire model line. Long story short, I was, more or less, happy with the situation the Tyranids were in during 3rd Edition, and I couldn't imagine how Games Workshop could possibly improve on it.

Oh, how wrong I was.

Wednesday, February 29, 2012

The Tyranid Archive - 3rd Generation (2001)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our next installment.

3rd Generation (2001)
(Also known as the Birth of Mutable Genus or What Is The Least Number Of Genuses I Can Get Into An Army, We Can Get Them For You Cheap, and Screw This Grinfex: Where's My Plastic Carnifex?)

The third edition codex brought with it a whole world of Tyranid evolutions that we still enjoy to this day. It created Scything Talons and Rending Claws where before there were just Random Slashy Things. The strength of ranged weaponry went from being absolute as defined by gun to being variable as defined by the bearer's strength (Venom Cannons, for example, fired at the strength of the creature carrying them +2, and a devourer on a carnifex was Str 8!). We were introduced to the importance of Synapse and the requisite consequences of Instinctive Behaviour. It was the birth of the Tyranid Monstrous Creature, with its ability to ignore armour and roll 2D6 penetration, and it was the first time Tyrants ever got wings. Genestealers, with their armour-munching rending claws, became the bane of many folks' existence. However, you were lucky if your genestealers ever made it to combat because the newly-introduced, Tyranid-specific "shoot the big ones" (no joke; that was actually the name of it) rule meant that our opponents could ignore standard rules for target priority/screening and fire on any Tyranid unit they liked.

The codex was set up in a similar fashion to others of the era, with a complete list of Tyranid creatures at front of the book, allowing a few options per squad, and you could build a full army from that list.

But then there was this mad, secondary list at the back of the book that fell under the heading of "Mutable Genus List," and it detailed the various "Mutable Genus" species of Tyranid (Gaunts, Warriors, Rippers, Carnifexes, and Tyrants).

Wednesday, February 22, 2012

The Tyranid Archive - 2nd Generation (1995)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our next installment.


2nd Generation (1995)
(Also known as Warhammer 40k, The Codex Era, and You Can Have As Many Of That As You Like)


The second generation of Tyranids was ushered in by the army's first codex. What a lovely tome that was, allowing everything from Warriors through to Lictors, Zoanthropes, Carnifexes, and Hive Tyrants access to Tyranid-specific Wargear called "biomorphs." As this was second edition, these biomorphs were not your simple +1 Str improvements, they were mad abilities like feedback-causing forcefields and ranged bioplasma attacks that you could mix and match on some of the larger creatures. They were as far beyond our current biomorphs as a conversion beamer is beyond a bolt pistol.