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Showing posts with label Tyrant Guard. Show all posts
Showing posts with label Tyrant Guard. Show all posts

Monday, March 01, 2021

Project #SwarmSentinel: Building Better Tyrant Guards

Ever since Games Workshop delivered us second edition ant-style Tyranid Warriors carrying picnic tables as our Tyrant Guard models, Tyranid hobbyists have been on a quest for better Guards. Warren Beattie and Roberto Cirillo got us close with each of their concepts for Guards, but it wasn't until the current plastic kit that we got a decent model.

Decent, I say, but not perfect. 

Because, let's face it: when it comes to acting as a shield wall for a Hive Tyrant, the current plastic guard models look more like something that would be the Tyrant's dog.

If we want to keep our Tyrants safe, we have to think BIGGER:

Sunday, April 22, 2012

The Return of Moloch: Hive Fleet Ouroboros

UPDATE: Marco Schulze/Hive Fleet Moloch lives again! You can not follow his work on his Hive Fleet Moloch Instagram profile!

As the recent White Dwarf featuring the new Tyranid releases may have caused some confusion, I thought it be best if I set the record straight about where "Hive Fleet Ouroboros" originated. You may have previously seen these kicking around the ol' bloggerino:
DOMINATRIX, CRAFTED FROM A FW HIERODULE, originally done by Hydra



They are all projects that Moloch and I have collaborated on over the years. However, compared to the photos from my slew of Hive Fleet Moloch posts, you may wonder about the shift in colour scheme from the Moloch reds and blacks. Well, these were certainly all painted by Moloch, and they mark a shift in his Tyranid evolution that took place shortly after the release of the fourth edition Tyranid codex. 

Wednesday, March 07, 2012

The Tyranid Archive - 4th Generation (2005)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our next installment.


4th Generation (2005)
(Also known as PLASTIC CARNIFEX!)

The 4th Generation/Edition refresh of the Tyranid codex caught me completely by surprise. Moloch, who at that time was pretty tight with the studio, had warned me it was coming. I remember being shocked, thinking that Nid players had waited so long for their codex after the release of 3rd Edition (not, actually, that long now that I look at it objectively), and that there was no possible way that we could be getting new models because Games Workshop had only just refreshed the entire model line. Long story short, I was, more or less, happy with the situation the Tyranids were in during 3rd Edition, and I couldn't imagine how Games Workshop could possibly improve on it.

Oh, how wrong I was.

Wednesday, February 29, 2012

The Tyranid Archive - 3rd Generation (2001)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our next installment.

3rd Generation (2001)
(Also known as the Birth of Mutable Genus or What Is The Least Number Of Genuses I Can Get Into An Army, We Can Get Them For You Cheap, and Screw This Grinfex: Where's My Plastic Carnifex?)

The third edition codex brought with it a whole world of Tyranid evolutions that we still enjoy to this day. It created Scything Talons and Rending Claws where before there were just Random Slashy Things. The strength of ranged weaponry went from being absolute as defined by gun to being variable as defined by the bearer's strength (Venom Cannons, for example, fired at the strength of the creature carrying them +2, and a devourer on a carnifex was Str 8!). We were introduced to the importance of Synapse and the requisite consequences of Instinctive Behaviour. It was the birth of the Tyranid Monstrous Creature, with its ability to ignore armour and roll 2D6 penetration, and it was the first time Tyrants ever got wings. Genestealers, with their armour-munching rending claws, became the bane of many folks' existence. However, you were lucky if your genestealers ever made it to combat because the newly-introduced, Tyranid-specific "shoot the big ones" (no joke; that was actually the name of it) rule meant that our opponents could ignore standard rules for target priority/screening and fire on any Tyranid unit they liked.

The codex was set up in a similar fashion to others of the era, with a complete list of Tyranid creatures at front of the book, allowing a few options per squad, and you could build a full army from that list.

But then there was this mad, secondary list at the back of the book that fell under the heading of "Mutable Genus List," and it detailed the various "Mutable Genus" species of Tyranid (Gaunts, Warriors, Rippers, Carnifexes, and Tyrants).

Tuesday, May 24, 2011

The Art of Robert Cirillo

The concept series is my schizophrenic attempt to shine light on the art that inspires me. I always do some of my best work when working from concept sketches. I find the hard lines and white space conducive to creation as they give you just enough definition to get you going, while still leaving space to do your own thing. Here's hoping you find these sketches as helpful and inspiring as I do.
For this week's installment of the Concept Series, we go with an obvious choice: Roberto Cirillo. This talented artist was contracted by Games Workshop to churn out a pile of concept sketches for the 4th Edition Tyranid release, and in an unprecedented move, the company posted a gallery of what must have been every sketch Cirillo did. In the interest of making sure that Gallery of Tyranid Win isn't lost to Tyranid Hobbyists, I'm reposting it here.

Wednesday, May 18, 2011

The Art of Warren Beattie

The concept series is my schizophrenic attempt to shine light on the art that inspires me. I always do some of my best work when working from concept sketches. I find the hard lines and white space conducive to creation as they give you just enough definition to get you going, while still leaving space to do your own thing. Here's hoping you find these sketches as helpful and inspiring as I do.
This is the second installment in the Concept Series: a recurring feature here meant to showcase the concept sketches of both professional and amateur Tyranid artists. When it comes to converting and creating new Tyranid organisms, I have yet to find a better source of inspiration than the concept sketch. The goal of this series is to make sure this work is visible, allowing converters and kitbashers to get new ideas for diversifying their swarms.

We started the series off with an artist as professional as they come: Mr. Jes Goodwin--a man who has been defining the Tyranid aesthetic since Andy Chambers was called The Great Devourer. This week, we switch tracks to an amateur artist (in that he is not employed by GW), and as the series progresses, it will feature many more amateur artists. However, the decision to start with Warren Beattie was a conscious one as he was the first to ever pop up on my radar, and he may be one of the finest amateur, 40k-related artists I have ever run into.

"Warren Beattie" is probably a name you've never heard, and it's only marginally more likely that you've heard the forum handle "Vermis." It's more likely that you may have run across this sketch somewhere along the way:


Or, perhaps, this version that he coloured up for Hive Fleet Moloch: