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Showing posts with label Hive Tyrant. Show all posts
Showing posts with label Hive Tyrant. Show all posts

Wednesday, February 08, 2023

Building a Lictor Alpha or Lictor Prime (Project Deathleaper)

 The Tyranid Lictor has been a part of my hobby DNA since I started Warhammer 40k back in 1997. In second edition, I ran four of the beasts, each equipped with voltage field biomorphs, and when the Inquis Exterminatus art book was released in 2000, I fell in love with Jes Goodwin's original sketch for the Lictor.

So much so that not only was I determined to convert one of my own to match this artwork, I even felt the need to tell Jes about my plans when I met him for the first time at a Games Day Canada in the early 2000's.


That was my first-ever Tyranid conversion, and the first time I ever tried sculpting on models. I was a bit hamstrung by my materials (greenstuff was expensive and came in small quantities, so I worked with plumbers putty :P ), but I didn't make out horribly!

But that was the last work I ever did on a Tyranid Lictor for nearly two decades! The 3rd edition pewter model failed to inspire me, and though the most recent pewter/finecast edition has grown on me, never so much that I felt the need to model one. In the back of my mind, I always thought I'd get to converting my own Tyranid Lictor one day, and when I did, I'd draw on the amazing sketches from Roberto Cirillo that came out in the interim!


Fast forward to early in 2021, when someone approached me with a commission to make not one but THREE Tyranid Lictors for them, all inspired by the unique Tyranid creature known as Deathleaper.

Wednesday, November 13, 2019

Tyranid Prime Conversion


One of my favourite commissions over the last few years was this Tyranid Prime conversion that I created for a new client. Though I started with the goal of making something slightly larger than a warrior, to fit the standard size of a Tyranid Prime, we got a bit of scale creep going on, which meant, as you can see from the photo above, it wound up being something closer to a Hive Tyrant in stature!

What can I say? I like big bugs!

In this article, I'll go over some of my favourite parts of the construction and highlight some of the bits I used in the conversion.

Friday, March 16, 2012

Hive Fleet Moloch: GOZILLA! continued...

UPDATE: Marco Schulze/Hive Fleet Moloch lives again! You can not follow his work on his Hive Fleet Moloch Instagram profile!

I went trawling through my closet full of white dwarfs again the other day, and I uncovered the article I'd missed in the last batch of Hive Fleet Moloch scans. As I'd thought, this one featured the Godzilla army that Moloch had whipped up for the studio. The article is mostly written by the man himself, so it gives a good deal of insight into the thought that went into the army. I must apologize for the poor quality of the scans and the dark quality of the images as they appeared in White Dwarf. Hopefully they are still legible enough that people can draw some inspiration or further understanding from them.

(EDIT) Someone pointed out that, due to the way Blogger displays photos, these may not be the easiest to read on here. Thus, here's a link to the actual gallery on google photos, wherein you can click on the loupe/magnifying glass above each image to see them full sized.)















White Dwarf 307
(August 2005)

Hive Fleet Moloch Godzilla Swarm

Monday, March 12, 2012

Hive Fleet Moloch: GOZILLA Swarm!

UPDATE: Marco Schulze/Hive Fleet Moloch lives again! You can not follow his work on his Hive Fleet Moloch Instagram profile!


In the Piece of the Hive Mind introduction, I mentioned that Moloch used to have a pretty decent relationship with some of the lads in the Studio. Never was this relationship more decent than in the run up to the 4th Generation/Edition Tyranid release. While we were all hmmm'ing and hawwww'ing, trying to figure out what, exactly, a plastic Carnifex was exactly supposed to look like, Moloch was lucky enough to already have his hands on the kit.

No, sorry, wait. He was lucky enough to already have his hands on SIX of the kits, and two metal Hive Tyrants to boot! The studio had supplied him with the models early with the understanding that he would convert and paint them up to represent a Godzilla swarm: a Hive Fleet list that maxed out the number of Tyranid Monstrous Creatures you could include at 8! This seems like small potatoes these days, where Harpies and Tervigons mean that the most TMCs you can fit in a list is 17 (Do the math: 2 Tyrants/Tervigons as HQ, 3 Tervigons as Troops alongside three broods of Termags, 3 Harpies as Fast Attack, and 3 units of 3 identically equipped Carnifexes as Heavy Support. Now, that isn't to say you could actually cram all that into a normal point limit...), but back in 4th Edition, the idea of the Godzilla swarm struck fear into the hearts of Marines everywhere.

The studio entrusted Moloch to make this newest of Tyranid monster lists look good, and I think he may just have exceeded their expectations!

Wednesday, March 07, 2012

The Tyranid Archive - 4th Generation (2005)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our next installment.


4th Generation (2005)
(Also known as PLASTIC CARNIFEX!)

The 4th Generation/Edition refresh of the Tyranid codex caught me completely by surprise. Moloch, who at that time was pretty tight with the studio, had warned me it was coming. I remember being shocked, thinking that Nid players had waited so long for their codex after the release of 3rd Edition (not, actually, that long now that I look at it objectively), and that there was no possible way that we could be getting new models because Games Workshop had only just refreshed the entire model line. Long story short, I was, more or less, happy with the situation the Tyranids were in during 3rd Edition, and I couldn't imagine how Games Workshop could possibly improve on it.

Oh, how wrong I was.

Saturday, March 03, 2012

Hive Fleet Moloch: What happened to Moloch?

Alas, poor Moloch, I knew him, Horatio...
/Flame On/
When trying to amass photos for this article, I googled "Hive Fleet Moloch," and I found a thread on Heresy Online or some similar forum, wherein someone said he/she was starting an army using the Hive Fleet Moloch colour scheme, but he/she had no idea what the Hive Fleet Moloch paint scheme was. Then someone else replied to the post, saying that as there was no scheme described in the codex or on lexicanum online, the original poster could paint Hive Fleet Moloch ANY COLOUR HE/SHE WANTED.
No.
Sorry.
Just...no.

The reference to Hive Fleet Moloch wound up in the fifth edition Tyranid codex solely as a nod to the very talented German artist Marco Schulze who originated it back between second and third edition. It was recognition for years of dedication to one of the original extensively converted Hive Fleets.
/Flame Off/

So, in a vain attempt to avoid this happening again, and in the hope of leaving this article as a reference for new Tyranid collectors everywhere, I present to you...

Hive Fleet Moloch

Now, if you've been eating your biomass and keeping in touch with synapse, you, likely, know all about Hive Fleet Moloch, but in case you missed something, or in case the fleet has fallen off the astronomicon, I'll give you a bit of a personalized tour.

Wednesday, February 29, 2012

The Tyranid Archive - 3rd Generation (2001)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our next installment.

3rd Generation (2001)
(Also known as the Birth of Mutable Genus or What Is The Least Number Of Genuses I Can Get Into An Army, We Can Get Them For You Cheap, and Screw This Grinfex: Where's My Plastic Carnifex?)

The third edition codex brought with it a whole world of Tyranid evolutions that we still enjoy to this day. It created Scything Talons and Rending Claws where before there were just Random Slashy Things. The strength of ranged weaponry went from being absolute as defined by gun to being variable as defined by the bearer's strength (Venom Cannons, for example, fired at the strength of the creature carrying them +2, and a devourer on a carnifex was Str 8!). We were introduced to the importance of Synapse and the requisite consequences of Instinctive Behaviour. It was the birth of the Tyranid Monstrous Creature, with its ability to ignore armour and roll 2D6 penetration, and it was the first time Tyrants ever got wings. Genestealers, with their armour-munching rending claws, became the bane of many folks' existence. However, you were lucky if your genestealers ever made it to combat because the newly-introduced, Tyranid-specific "shoot the big ones" (no joke; that was actually the name of it) rule meant that our opponents could ignore standard rules for target priority/screening and fire on any Tyranid unit they liked.

The codex was set up in a similar fashion to others of the era, with a complete list of Tyranid creatures at front of the book, allowing a few options per squad, and you could build a full army from that list.

But then there was this mad, secondary list at the back of the book that fell under the heading of "Mutable Genus List," and it detailed the various "Mutable Genus" species of Tyranid (Gaunts, Warriors, Rippers, Carnifexes, and Tyrants).

Wednesday, February 22, 2012

The Tyranid Archive - 2nd Generation (1995)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our next installment.


2nd Generation (1995)
(Also known as Warhammer 40k, The Codex Era, and You Can Have As Many Of That As You Like)


The second generation of Tyranids was ushered in by the army's first codex. What a lovely tome that was, allowing everything from Warriors through to Lictors, Zoanthropes, Carnifexes, and Hive Tyrants access to Tyranid-specific Wargear called "biomorphs." As this was second edition, these biomorphs were not your simple +1 Str improvements, they were mad abilities like feedback-causing forcefields and ranged bioplasma attacks that you could mix and match on some of the larger creatures. They were as far beyond our current biomorphs as a conversion beamer is beyond a bolt pistol. 

Tuesday, February 21, 2012

Behold! Monstrous New Nid Plastics!

Likely, everyone is spamming these across the blogosphere right now, but, in case you haven't seen them, and for the sake of posterity: the photos for the new Tyranid plastics leaked today.

First up, the big bugs we've all been waiting for (updated with better photos, compliments of a Spanish Forum):
Tyrannofex




 
 Tervigon

It's a bit irresponsible to comment on the models from these crappy, WD scans, but where is the fun in being responsible.

Tuesday, May 31, 2011

The Art of Callum MacDougall (Iron Nid)

The concept series is my schizophrenic attempt to shine light on the art that inspires me. I always do some of my best work when working from concept sketches. I find the hard lines and white space conducive to creation as they give you just enough definition to get you going, while still leaving space to do your own thing. Here's hoping you find these sketches as helpful and inspiring as I do.
Callum MacDougall's (Iron Nid) concept for a Swarmlord. Sure, it's just a head, but I think it does a great job of marrying the current Tyrant design with the Aliens-rip-off-Queen head of the 3rd Edition Tyrant model.

I think that the aspect I love most about the Tyranid community that has sprung up around Warpshadow.com over the years is the artistic bent of the majority of our members. Sure, there are Tyranid tactical geniuses around, but I focus the majority of my attention on the Modeling and Painting section of the forums. That focus has meant that I've stumbled across some pretty awesome, innovative Tyranid designs over the years. And, now that we've got the "big guns" like Goodwin and Cirillo and Vermis out of the way, I figured it was about time for the Concept Series to focus on some up-and-coming artists.

Iron Nid's Doom of Malantai concept sketch. An important aspect of it was his idea that the Doom would move by slithering through the air, held aloft by its massive psyker abilities.

This week, I'm posting up a few sketches by Callum MacDougall, who goes by the handle "Iron Nid" on the Warpshadow forums.

Tuesday, May 24, 2011

The Art of Robert Cirillo

The concept series is my schizophrenic attempt to shine light on the art that inspires me. I always do some of my best work when working from concept sketches. I find the hard lines and white space conducive to creation as they give you just enough definition to get you going, while still leaving space to do your own thing. Here's hoping you find these sketches as helpful and inspiring as I do.
For this week's installment of the Concept Series, we go with an obvious choice: Roberto Cirillo. This talented artist was contracted by Games Workshop to churn out a pile of concept sketches for the 4th Edition Tyranid release, and in an unprecedented move, the company posted a gallery of what must have been every sketch Cirillo did. In the interest of making sure that Gallery of Tyranid Win isn't lost to Tyranid Hobbyists, I'm reposting it here.

Tuesday, May 10, 2011

The Art of Jes Goodwin



This is meant to be the first instalment of a recurring series that will showcase particularly talented artists who have lent their pencils to the Tyranid cause. I've been a fanatic for concept sketches ever since I--then a child--watched my best friend's older brother come up with sketches for the characters he was running in AD&D/Rifts. When it comes to converting and creating new Tyranid organisms, I have yet to find a better source of inspiration than the concept sketch.

And, if I'm going to profile some artists who have produced good, inspirational Tyranid artwork, what better place to start than with the man who, pretty much, set in stone the idea of what a Tyranid should look like: Jes Goodwin.