Showing posts with label Tyranid Terrain. Show all posts
Showing posts with label Tyranid Terrain. Show all posts
Sunday, November 19, 2023
GOLD for Hive Fleet Angrboda in AoP 2023
Though I wasn't able to get my display board finished in time for the international deadline for the online edition of Armies on Parade (honestly, GW, why shift the deadline from end of November to BEGINNING of November???), I DID manage to get it done in time for our local Games Workshop Toronto's Armies on Parade Day (though it was a near thing!).
Saturday, January 09, 2021
Tyranid Prime Ordo Xenos Crucifix - #KryptmansGambit
Behold! The most foolhardy machination the Ordo Xenos could devise: Kryptman's Gambit.
This project has been a long time coming.
Some time back in 2011-2012, Hive Fleet Moloch, Hydra and me synergized a mad concept: what if the Ordo Xenos, in their unmatched hubris, sought to capture a live Tyranid synapse creature with the goal of using it as some kind of synaptic terminal through which they could force access to the Hive Mind. What you see above is that very creature, and what follows is some of the history for how we came up with it, more photos of my work on it, and an idea of what's next for this hideous creation.
Friday, December 16, 2016
Haemonculus Coven - Timelapse of Display Board Construction
While working on the display board for my Haemonculus Coven for Armies on Parade 2016, I decided to set up my camera to make a timelapse recording of the sculpting and some of the painting.
Unfortunately, I'd already built the actual board when I had this idea, and I stopped the timelapse at the point where I pretty much messed up the painting on the flesh bits and had to redo a lot of it.
So, though this is incomplete, I hope that people find it interesting. I've sped it up a bit as it's a bit boring to watch someone sculpt spinal columns for several minutes!
Enjoy, and let me know if you'd like to see more videos!
Friday, December 02, 2016
Haemonculus Coven Display Board for Armies on Parade (Flesh Friday)
So, as is usually the case, I realized on about September 14th that Games Workshop's in-store Armies On Parade event was happening in a month. This, really, should be the one event that is marked on my calendar and I work towards all year. I don't actually play that much 40k, and mostly do all this conversion and painting work as a means of seeing a concept through to actual models. If I inspire some folks along the way, or encourage them to try to do more with their models, we'll that's great.
But Armies on Parade is pretty much the best possible place to showcase the kind of work I do.
However, I always realize it's coming up late in the game, and don't have enough ready in time, and blah blah blah.
This year is different.
Sunday, April 24, 2011
The Infestation of Casavant Prime
To build up some content on the site, I'm going to be posting a few of my past projects that were kind of like milestones in my development as a sculptor. I'll call them "Old Strains," and you can feel free to check them out if you're curious.

With my budding work on Tyranid Scenery from scratch coming along, I was asked by some friends in Toronto to breathe some Tyranid life into their table build for Games Day Toronto 2008. These guys had been bringing original tables to Games Day for a couple of years, and the previous year their extensive trenchwork table had been beaten out by a PC speaker and a smoke machine. This year they were determined to bring the pain to their long-time table nemeses.
The meat and bones of the table were actually constructed by the original build team and took the form of a cityscape with a canal running down the center, and me, Accommodator, and our creative ilk were given free reign to add some flare to the cityscape by transforming it into one that was in the beginning stages of a full-blown Tyranid infestation. I jumped at the opportunity to have a focus for my until-now-largely-aimless Tyranid scenery building.

With my budding work on Tyranid Scenery from scratch coming along, I was asked by some friends in Toronto to breathe some Tyranid life into their table build for Games Day Toronto 2008. These guys had been bringing original tables to Games Day for a couple of years, and the previous year their extensive trenchwork table had been beaten out by a PC speaker and a smoke machine. This year they were determined to bring the pain to their long-time table nemeses.
The meat and bones of the table were actually constructed by the original build team and took the form of a cityscape with a canal running down the center, and me, Accommodator, and our creative ilk were given free reign to add some flare to the cityscape by transforming it into one that was in the beginning stages of a full-blown Tyranid infestation. I jumped at the opportunity to have a focus for my until-now-largely-aimless Tyranid scenery building.
Thursday, April 21, 2011
Mycetic Spores

One of the biggest chips out of my shoulder when it comes to Tyranid design is the way that the concept for Mycetic Spores/Tyranid Drop Pods has been mailed-in ever since it first came about with the Tyranid Seeding Swarm list back in White Dwarf and Chapter Approved 2004. Bitchy or not, I have never seen a model for a mycetic spore that I could love, and that's mostly because they all wind up looking like the same, bloated, rugby-ball-/coconut-inspired Tyranid fleshbags. Space Marines get these sexy, tapered drop pods that open up like flowers of death upon impact. Tyranids get exploding fleshbags.
Not. Cool.
It was with this niggling annoyance in mind that I set out to come up with an aerodynamic, lithe, distinctly Tyranid-looking design for a mycetic spore.
Labels:
Apoxie Sculpt,
Drop Pods,
HF_Fenrir,
Mycetic Spores,
Old Strains,
Tables,
Tyranid Terrain,
Tyranids
Wednesday, April 20, 2011
Tyranid Atmospheric Procressors
To build up some content on the site, I'm going to be posting a few of my past projects that were kind of like milestones in my development as a sculptor. I'll call them "Old Strains," and you can feel free to check them out if you're curious.

These Tyranid terrain items were conceived 'round about the same time that I was working on the Tyranid barricades I detailed previously. I wanted to find a way of not just making Tyranid scenery but also a means of representing the diverse structures and creatures that may be present on a world that was being Tyranoformed/gutted for its natural resources. One idea I had (largely inspired by the shape and material of the plastic orange containers) was for balloon- or blister-like growths on the surface that would process the air in the atmosphere. They would expand to fill themselves with nice clean air, but when they contracted they would spew out a toxic, infectious fume teeming with microscopic Tyranid phage organisms.

These Tyranid terrain items were conceived 'round about the same time that I was working on the Tyranid barricades I detailed previously. I wanted to find a way of not just making Tyranid scenery but also a means of representing the diverse structures and creatures that may be present on a world that was being Tyranoformed/gutted for its natural resources. One idea I had (largely inspired by the shape and material of the plastic orange containers) was for balloon- or blister-like growths on the surface that would process the air in the atmosphere. They would expand to fill themselves with nice clean air, but when they contracted they would spew out a toxic, infectious fume teeming with microscopic Tyranid phage organisms.
Labels:
Apoxie Sculpt,
HF_Fenrir,
Old Strains,
Reclamation Pit,
Tables,
Tyranid Terrain,
Tyranids
Tyranid Barricades
To build up some content on the site, I'm going to be posting a few of my past projects that were kind of like milestones in my development as a sculptor. I'll call them "Old Strains," and you can feel free to check them out if you're curious.

Well, repurposing walnuts, coral, and lotus seed pods is all well and good for some quick-and-dirty Tyranid terrain, but I've never been much of one for quick-and-dirty as far as modelling is concerned. So I listened to that little voice that every 40K player has inside his/her head: the one that looks at the foam packaging that your new monitor came in and thinks "that would make a pretty bad-ass piece of scenery." Except, I followed this voice a little further down the rabbit hole than most do, seeing a fantastic-piece-of-Tyranid-scenery-to-be in this:


Well, repurposing walnuts, coral, and lotus seed pods is all well and good for some quick-and-dirty Tyranid terrain, but I've never been much of one for quick-and-dirty as far as modelling is concerned. So I listened to that little voice that every 40K player has inside his/her head: the one that looks at the foam packaging that your new monitor came in and thinks "that would make a pretty bad-ass piece of scenery." Except, I followed this voice a little further down the rabbit hole than most do, seeing a fantastic-piece-of-Tyranid-scenery-to-be in this:

Labels:
Apoxie Sculpt,
Barricades,
HF_Fenrir,
How-to,
Old Strains,
Tables,
Tyranid Terrain,
Tyranids
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