Here's something I had completely forgotten about, but just rediscovered and figured was perfectly timely for us going over 4th Generation/Edition of Tyranid models this week. A few years back, when Moloch was better connected with the studio, he managed to score an interview with Phil Kelly and Jes Goodwin on the heels of the 4th Edition codex release. I feel like the article explains itself, and it's always lived on Warpshadow, but I've reproduced it here for the sake of completeness and ease of use. I can't promise that it's aged well, but it does give a unique insight to the minds of the creators. If anything, it's a pretty solid indication of just how open the studio used to be that Jes and Phil were ever allowed to give an interview like this to someone who wasn't employed by Games Workshop.
Showing posts with label Phil Kelly. Show all posts
Showing posts with label Phil Kelly. Show all posts
Friday, March 09, 2012
The Tyranid Archive - A Piece of the Hive Mind
Here's something I had completely forgotten about, but just rediscovered and figured was perfectly timely for us going over 4th Generation/Edition of Tyranid models this week. A few years back, when Moloch was better connected with the studio, he managed to score an interview with Phil Kelly and Jes Goodwin on the heels of the 4th Edition codex release. I feel like the article explains itself, and it's always lived on Warpshadow, but I've reproduced it here for the sake of completeness and ease of use. I can't promise that it's aged well, but it does give a unique insight to the minds of the creators. If anything, it's a pretty solid indication of just how open the studio used to be that Jes and Phil were ever allowed to give an interview like this to someone who wasn't employed by Games Workshop.
Labels:
History,
Interviews,
Jes Goodwin,
Moloch,
Phil Kelly,
Tyranid Archive,
Tyranids,
Warpshadow
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