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Showing posts with label Tyranid Archive. Show all posts
Showing posts with label Tyranid Archive. Show all posts

Saturday, September 09, 2023

10th Edition Tyranids - Unboxing and Review

 

I tend to think Unboxings to be a bit naff, but you'll permit me this one as we've been waiting for Tyranids for such a long time! In this video, I try to add a little more flavour by drawing on my decades of Tyranid knowledge to highlight what I like most about this brand new wave of Tyranid kits.

And shout out to my new editor Dwarfanage for having really burned the midnight oil to get this one out for release day! He did an amazing job!

Saturday, February 06, 2021

Xenos Alchemist: A Review of Tyranid Design with Moloch & Hydra - #CreatureConference

This one has been a long time in the making. Back in the beginning of the pandemic, Moloch, Hydra, and I sat down to conduct a review of the newer parts of the Tyranid line. It wound up being a bit of a survey of our collective thoughts on Tyranid design, where the newer kits have hit the mark, and where they might have missed. 

And, to save it from just being three grey beards bitching about other people's designs, I kept a little surprise up my sleeve for the end of the video: a challenge that would make the three of us put our money where our collective mouths were. 

I'll save the surprise for your viewing, but the reactions I got from the Germans were pretty fantastic!

Anyway, if you love Tyranids and converting them, this is the video for you!

Friday, May 26, 2017

Xenos Alchemist: A Review of Tyranid Design


Today on the Xenos Alchemist podcast, we pour back through Tyranid history for a review of the Tyranid design aesthetic. This one should be of interest to anyone who followed my Tyranid Archive posts, or folks who have a morbid curiosity about which Tyranid models we love, and which we can't stand!

It's a long one, with ridiculous accents, but here's hoping you enjoy it!

UPDATE: Since Kym so helpfully suggested it in the comments on this post, here is a link to all of Mr. Pink's past Tyranid Archive posts. They're broken down by edition so you can get some visual references to go along with this podcast:

http://www.modernsynthesist.com/search/label/Tyranid%20Archive

If you have any comments on this episode, please leave them in the comments section below.

Thanks, and happy listening!

Wednesday, March 06, 2013

Tyranid Archive: Birth of the Bugs

 
It's been nearly a year since my last Tyranid Archive post, and it's likely time for another, so welcome back to Tyranid Archive Wednesdays!

This is a repost of scans that were sent in to Faeit 212 by Deejay, but for the sake of the completeness of my Tyranid Archive series, I wanted to post them up here as well. They break the chronological flow of the previous articles, but I hope you'll forgive me that!

It's amazing to look back at some of this stuff (apparently from 1992) now, 20 years later, when the majority of the Tyranid line is in beautiful plastic. Most interesting to me is some of the art included, which I've never seen before. Even though these sketches are ancient, there may still be some inspiration for modern-day bugs hiding therein.

Also, this is a nice flash back to when the Genestealer Cults were actual forces. Here's hoping they return to tables again soon!

Wednesday, March 21, 2012

Tyranid Archive: Looking forward to 6th Generation

If you've been keeping up with my Tyranid Archive posts, you'll know that I've spent the last month or so documenting the successive iterations of the Tyranid codex since 1st Edition, focusing mostly on how the Tyranid model line has evolved. Though there are some yawning gaps in my Tyranid history (Space Hulk and Genestealer cults to name a few), I've got a guest expert or two lined up to fill these gaps.

As last Wednesday's article brought us up to speed with 5th Edition and its models, I thought that this week I should open things up for a bit of wishlisting/predictions for the next Tyranid model release.

So, I'll start with my own predictions/hopes for the next generation of Tyranid models, but I'd also like to hear what you all think will be coming up next for Tyranids when their codex is eventually revised and the line is refreshed. Please focus on the models rather than on the rules, and post your ideas/wishes in the comments below.

Wednesday, March 14, 2012

The Tyranid Archive - 5th Generation (2010, 2012)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our last installment, for now, tracking the chronology of the main Tyranid model line's evolution. However, there are some gaping holes in this chronology that I'm trying to get some help to fill (Space Hulk? Genestealer Cults?), so those may be cropping up soon.

5th Generation (2010, 2012)
(Also known as The Age of The Trygon, Great! New Units!...Now Where Are The Models?, and Oh You'll Get Your Second Wave...Someday)

With this article, we're brought up to the current generation of Tyranid models and rules. As it's the one that current Tyranid players are most familiar with, I won't spend much time talking about the rules. However, some notable changes from 4th Generation/Edition for those of you who only started Nids recently were things like the strength and number of shots of ranged weapons going back to being an absolute value, rather than based on the strength/attacks of the creature carrying them. Our Niddy guns hadn't been like this since second edition, and though it makes things a little easier, I far preferred when the creature influenced the strength/attacks. It made for comedic possibilities like Carnifexes totting Str 9 or 10 Fleshborers. Then again, the new system makes things like devourers a little more useful on gaunts

Just like with my 4th Generation write-up last week, I'll be skipping over the tried-and-true models that remained in service from the old codex refresh through to the new one. However, If you're keeping score: Plastic Gaunts, Hormagaunts, Rippers, Warriors, Genestealers and Carnifex; Metal Hive Tyrant, Lictor, Tyrant Guard, Broodlord, Biovore, Spore Mines, and Zoanthrope.

With all those ranked up, you'd wonder what model slots were left to fill in the Tyranid range. Well, that'd be a good question because there weren't any. We had models for every unit in the 4th Generation Tyranid Codex. So how was Games Workshop going to justify a new Tyranid Codex? How were they going to sell new models if people already had access to the whole of the range?

Friday, March 09, 2012

The Tyranid Archive - A Piece of the Hive Mind


Here's something I had completely forgotten about, but just rediscovered and figured was perfectly timely for us going over 4th Generation/Edition of Tyranid models this week. A few years back, when Moloch was better connected with the studio, he managed to score an interview with Phil Kelly and Jes Goodwin on the heels of the 4th Edition codex release. I feel like the article explains itself, and it's always lived on Warpshadow, but I've reproduced it here for the sake of completeness and ease of use. I can't promise that it's aged well, but it does give a unique insight to the minds of the creators. If anything, it's a pretty solid indication of just how open the studio used to be that Jes and Phil were ever allowed to give an interview like this to someone who wasn't employed by Games Workshop.

Wednesday, March 07, 2012

The Tyranid Archive - 4th Generation (2005)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our next installment.


4th Generation (2005)
(Also known as PLASTIC CARNIFEX!)

The 4th Generation/Edition refresh of the Tyranid codex caught me completely by surprise. Moloch, who at that time was pretty tight with the studio, had warned me it was coming. I remember being shocked, thinking that Nid players had waited so long for their codex after the release of 3rd Edition (not, actually, that long now that I look at it objectively), and that there was no possible way that we could be getting new models because Games Workshop had only just refreshed the entire model line. Long story short, I was, more or less, happy with the situation the Tyranids were in during 3rd Edition, and I couldn't imagine how Games Workshop could possibly improve on it.

Oh, how wrong I was.

Wednesday, February 29, 2012

The Tyranid Archive - 3rd Generation (2001)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our next installment.

3rd Generation (2001)
(Also known as the Birth of Mutable Genus or What Is The Least Number Of Genuses I Can Get Into An Army, We Can Get Them For You Cheap, and Screw This Grinfex: Where's My Plastic Carnifex?)

The third edition codex brought with it a whole world of Tyranid evolutions that we still enjoy to this day. It created Scything Talons and Rending Claws where before there were just Random Slashy Things. The strength of ranged weaponry went from being absolute as defined by gun to being variable as defined by the bearer's strength (Venom Cannons, for example, fired at the strength of the creature carrying them +2, and a devourer on a carnifex was Str 8!). We were introduced to the importance of Synapse and the requisite consequences of Instinctive Behaviour. It was the birth of the Tyranid Monstrous Creature, with its ability to ignore armour and roll 2D6 penetration, and it was the first time Tyrants ever got wings. Genestealers, with their armour-munching rending claws, became the bane of many folks' existence. However, you were lucky if your genestealers ever made it to combat because the newly-introduced, Tyranid-specific "shoot the big ones" (no joke; that was actually the name of it) rule meant that our opponents could ignore standard rules for target priority/screening and fire on any Tyranid unit they liked.

The codex was set up in a similar fashion to others of the era, with a complete list of Tyranid creatures at front of the book, allowing a few options per squad, and you could build a full army from that list.

But then there was this mad, secondary list at the back of the book that fell under the heading of "Mutable Genus List," and it detailed the various "Mutable Genus" species of Tyranid (Gaunts, Warriors, Rippers, Carnifexes, and Tyrants).

Sunday, February 26, 2012

The Tyranid Archive - Armorcast Tyranids and Other Big Dreams

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our next, rather large installment. Note: this post has been edited thanks to some feedback from Tim DuPertuis himself. Thanks Tim!


Back in Second Edition 40K days, a couple of companies started dreaming big dreams out in the western United States. They took the designs of the miniaturized super heavy tanks and titans of Epic and made the creative leap of introducing these massive weapons to games of Warhammer 40K...at a scale that was more or less accurate. Their creations dwarfed the models that 28mm wargammers had become accustomed to, and the company that seemed to be selling the majority of these huge engines of destruction was called Armorcast.

Armorcast started in June of 1995 as the brainchild of Tim DuPertuis and Dave Garton.

Friday, February 24, 2012

The Tyranid Archive - Epic 40k

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. As I wasn't sure I'd have time for a Flesh Friday this week, here's a little Tyranid Archive side trip. Apparently there was a goodly amount going on back in second edition, and a complete Tyranid Archive would not be the same without the inclusion of...

Epic 40,000
(Also known as Titan Legions, Warhammer Micro Machines, and Sorry My Cat Ate Half Your Army)


I can't tell you very much about the Epic game system, unfortunately, since I never had any interest in/experience with it. However, Games Workshop did a pretty good job of shrinking down all of the second edition Tyranids into epic models, while also expanding the overall Tyranid line to include some massive bugs that we'd never seen before. Though the designs for the bigger bugs were a bit wacky, and, in some instances, a bit too sluggish for my tastes, they created a space in the imaginations of Tyranid players that has persisted to this day, encouraging people to take on conversions to represent things like DominatrixesExocrines, and Dactylis.

So, without further ado, here are the Tyranids of Epic 40k. Special thanks to Warpshadow member Markconz for providing us with photos of his swarm.

First off, the devils we know:

Wednesday, February 22, 2012

The Tyranid Archive - 2nd Generation (1995)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our next installment.


2nd Generation (1995)
(Also known as Warhammer 40k, The Codex Era, and You Can Have As Many Of That As You Like)


The second generation of Tyranids was ushered in by the army's first codex. What a lovely tome that was, allowing everything from Warriors through to Lictors, Zoanthropes, Carnifexes, and Hive Tyrants access to Tyranid-specific Wargear called "biomorphs." As this was second edition, these biomorphs were not your simple +1 Str improvements, they were mad abilities like feedback-causing forcefields and ranged bioplasma attacks that you could mix and match on some of the larger creatures. They were as far beyond our current biomorphs as a conversion beamer is beyond a bolt pistol. 

Wednesday, February 15, 2012

The Tyranid Archive - 1st Generation

With a little helpful suggestion from a Warpshadow member, I came up with the idea of cataloguing the genesis of the Tyranid model range since its introduction way back in the fuzzy mists of Games Workshop history. It's something I've always been kind of obsessed with: keeping track of older models and making sure that newer modellers knew where their beloved bugs originated. What's more, this is the year 40K turns 25, so what better time to look back on our beginnings?

Thus, this will be the beginning of The Tyranid Archive, a historical look back on where Tyranids came from and how far they've come.