ImgLink_Test




Showing posts with label Carnifex. Show all posts
Showing posts with label Carnifex. Show all posts

Sunday, November 19, 2023

GOLD for Hive Fleet Angrboda in AoP 2023

Though I wasn't able to get my display board finished in time for the international deadline for the online edition of Armies on Parade (honestly, GW, why shift the deadline from end of November to BEGINNING of November???), I DID manage to get it done in time for our local Games Workshop Toronto's Armies on Parade Day (though it was a near thing!).

Thursday, June 08, 2023

10th Edition Screamer Killer Conversion with Eric's Hobby Workshop

 

Though Games Workshop did not see fit to send me any advanced Tyranid models to support the Leviathan release, I was tremendously fortunate that another hobbyist who DID receive them and was familiar with my work reached out to ask if I'd like to collaborate on a video with him. It was none other that Eric's Hobby Workshop, a pillar of the hobbyist community on YouTube and—as I learned from this collaboration—an all-around awesome dude!

This was meant to be a video about the Screamer Killer conversion I did, but what Eric wound up making of it was something far more broad about me as an artist and a Tyranid lover. I didn't know quite what to expect when Eric disappeared into his editing suite, but what he came up with FAR exceeded my expectations. I felt like he really got me—that he really SAW me. So much so that I've sent this video on to people like my mom, who knows little to nothing about 40k, because it does such an amazing job of explaining who I am within this hobby.

So I am eternally grateful to Eric on a whole bunch of levels for putting in all this time, and giving me this opportunity!

Saturday, August 21, 2021

Introducing Hive Fleet Angrboda


If you've been following me for any time at all, you may know one key fact about me:

I don't paint.

I love building, converting, sculpting, but when it comes to painting, my hobby fire tends to dry up. I mean, I managed to grind through painting an entire Genestealer Cult force (helped mostly by an airbrush and a deadline), but, given the choice, I'd rather be sculting!

But then Contrast paints came along. And though they're not the be all and end all that the marketing campaign may have had us believe, they're a neat little hack for skipping a couple of boring steps in the painting process. And I firmly believe that they're the reason I've actually painted some Tyranids for the first time in a decade!

It all started with these two warriors, which I converted up to look a little smaller/slighter than your average warrior so that they could be used by my buddy Matt in our introductory game of Shadow War Armageddon (yes, I know that game is older than dust, but I had the rules and had an understanding of it, so we dusted it off when we played our first game in December of 2019):

Friday, March 16, 2012

Hive Fleet Moloch: GOZILLA! continued...

UPDATE: Marco Schulze/Hive Fleet Moloch lives again! You can not follow his work on his Hive Fleet Moloch Instagram profile!

I went trawling through my closet full of white dwarfs again the other day, and I uncovered the article I'd missed in the last batch of Hive Fleet Moloch scans. As I'd thought, this one featured the Godzilla army that Moloch had whipped up for the studio. The article is mostly written by the man himself, so it gives a good deal of insight into the thought that went into the army. I must apologize for the poor quality of the scans and the dark quality of the images as they appeared in White Dwarf. Hopefully they are still legible enough that people can draw some inspiration or further understanding from them.

(EDIT) Someone pointed out that, due to the way Blogger displays photos, these may not be the easiest to read on here. Thus, here's a link to the actual gallery on google photos, wherein you can click on the loupe/magnifying glass above each image to see them full sized.)















White Dwarf 307
(August 2005)

Hive Fleet Moloch Godzilla Swarm

Monday, March 12, 2012

Hive Fleet Moloch: GOZILLA Swarm!

UPDATE: Marco Schulze/Hive Fleet Moloch lives again! You can not follow his work on his Hive Fleet Moloch Instagram profile!


In the Piece of the Hive Mind introduction, I mentioned that Moloch used to have a pretty decent relationship with some of the lads in the Studio. Never was this relationship more decent than in the run up to the 4th Generation/Edition Tyranid release. While we were all hmmm'ing and hawwww'ing, trying to figure out what, exactly, a plastic Carnifex was exactly supposed to look like, Moloch was lucky enough to already have his hands on the kit.

No, sorry, wait. He was lucky enough to already have his hands on SIX of the kits, and two metal Hive Tyrants to boot! The studio had supplied him with the models early with the understanding that he would convert and paint them up to represent a Godzilla swarm: a Hive Fleet list that maxed out the number of Tyranid Monstrous Creatures you could include at 8! This seems like small potatoes these days, where Harpies and Tervigons mean that the most TMCs you can fit in a list is 17 (Do the math: 2 Tyrants/Tervigons as HQ, 3 Tervigons as Troops alongside three broods of Termags, 3 Harpies as Fast Attack, and 3 units of 3 identically equipped Carnifexes as Heavy Support. Now, that isn't to say you could actually cram all that into a normal point limit...), but back in 4th Edition, the idea of the Godzilla swarm struck fear into the hearts of Marines everywhere.

The studio entrusted Moloch to make this newest of Tyranid monster lists look good, and I think he may just have exceeded their expectations!

Wednesday, March 07, 2012

The Tyranid Archive - 4th Generation (2005)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our next installment.


4th Generation (2005)
(Also known as PLASTIC CARNIFEX!)

The 4th Generation/Edition refresh of the Tyranid codex caught me completely by surprise. Moloch, who at that time was pretty tight with the studio, had warned me it was coming. I remember being shocked, thinking that Nid players had waited so long for their codex after the release of 3rd Edition (not, actually, that long now that I look at it objectively), and that there was no possible way that we could be getting new models because Games Workshop had only just refreshed the entire model line. Long story short, I was, more or less, happy with the situation the Tyranids were in during 3rd Edition, and I couldn't imagine how Games Workshop could possibly improve on it.

Oh, how wrong I was.

Saturday, March 03, 2012

Hive Fleet Moloch: What happened to Moloch?

Alas, poor Moloch, I knew him, Horatio...
/Flame On/
When trying to amass photos for this article, I googled "Hive Fleet Moloch," and I found a thread on Heresy Online or some similar forum, wherein someone said he/she was starting an army using the Hive Fleet Moloch colour scheme, but he/she had no idea what the Hive Fleet Moloch paint scheme was. Then someone else replied to the post, saying that as there was no scheme described in the codex or on lexicanum online, the original poster could paint Hive Fleet Moloch ANY COLOUR HE/SHE WANTED.
No.
Sorry.
Just...no.

The reference to Hive Fleet Moloch wound up in the fifth edition Tyranid codex solely as a nod to the very talented German artist Marco Schulze who originated it back between second and third edition. It was recognition for years of dedication to one of the original extensively converted Hive Fleets.
/Flame Off/

So, in a vain attempt to avoid this happening again, and in the hope of leaving this article as a reference for new Tyranid collectors everywhere, I present to you...

Hive Fleet Moloch

Now, if you've been eating your biomass and keeping in touch with synapse, you, likely, know all about Hive Fleet Moloch, but in case you missed something, or in case the fleet has fallen off the astronomicon, I'll give you a bit of a personalized tour.

Wednesday, February 29, 2012

The Tyranid Archive - 3rd Generation (2001)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our next installment.

3rd Generation (2001)
(Also known as the Birth of Mutable Genus or What Is The Least Number Of Genuses I Can Get Into An Army, We Can Get Them For You Cheap, and Screw This Grinfex: Where's My Plastic Carnifex?)

The third edition codex brought with it a whole world of Tyranid evolutions that we still enjoy to this day. It created Scything Talons and Rending Claws where before there were just Random Slashy Things. The strength of ranged weaponry went from being absolute as defined by gun to being variable as defined by the bearer's strength (Venom Cannons, for example, fired at the strength of the creature carrying them +2, and a devourer on a carnifex was Str 8!). We were introduced to the importance of Synapse and the requisite consequences of Instinctive Behaviour. It was the birth of the Tyranid Monstrous Creature, with its ability to ignore armour and roll 2D6 penetration, and it was the first time Tyrants ever got wings. Genestealers, with their armour-munching rending claws, became the bane of many folks' existence. However, you were lucky if your genestealers ever made it to combat because the newly-introduced, Tyranid-specific "shoot the big ones" (no joke; that was actually the name of it) rule meant that our opponents could ignore standard rules for target priority/screening and fire on any Tyranid unit they liked.

The codex was set up in a similar fashion to others of the era, with a complete list of Tyranid creatures at front of the book, allowing a few options per squad, and you could build a full army from that list.

But then there was this mad, secondary list at the back of the book that fell under the heading of "Mutable Genus List," and it detailed the various "Mutable Genus" species of Tyranid (Gaunts, Warriors, Rippers, Carnifexes, and Tyrants).

Wednesday, February 22, 2012

The Tyranid Archive - 2nd Generation (1995)

In honour of 40k's 25th Birthday this year, I'm working at an ongoing series called "The Tyranid Archive," which is meant to be a historical look back on where Tyranids came from and how far they've come. Here's our next installment.


2nd Generation (1995)
(Also known as Warhammer 40k, The Codex Era, and You Can Have As Many Of That As You Like)


The second generation of Tyranids was ushered in by the army's first codex. What a lovely tome that was, allowing everything from Warriors through to Lictors, Zoanthropes, Carnifexes, and Hive Tyrants access to Tyranid-specific Wargear called "biomorphs." As this was second edition, these biomorphs were not your simple +1 Str improvements, they were mad abilities like feedback-causing forcefields and ranged bioplasma attacks that you could mix and match on some of the larger creatures. They were as far beyond our current biomorphs as a conversion beamer is beyond a bolt pistol. 

Wednesday, May 18, 2011

The Art of Warren Beattie

The concept series is my schizophrenic attempt to shine light on the art that inspires me. I always do some of my best work when working from concept sketches. I find the hard lines and white space conducive to creation as they give you just enough definition to get you going, while still leaving space to do your own thing. Here's hoping you find these sketches as helpful and inspiring as I do.
This is the second installment in the Concept Series: a recurring feature here meant to showcase the concept sketches of both professional and amateur Tyranid artists. When it comes to converting and creating new Tyranid organisms, I have yet to find a better source of inspiration than the concept sketch. The goal of this series is to make sure this work is visible, allowing converters and kitbashers to get new ideas for diversifying their swarms.

We started the series off with an artist as professional as they come: Mr. Jes Goodwin--a man who has been defining the Tyranid aesthetic since Andy Chambers was called The Great Devourer. This week, we switch tracks to an amateur artist (in that he is not employed by GW), and as the series progresses, it will feature many more amateur artists. However, the decision to start with Warren Beattie was a conscious one as he was the first to ever pop up on my radar, and he may be one of the finest amateur, 40k-related artists I have ever run into.

"Warren Beattie" is probably a name you've never heard, and it's only marginally more likely that you've heard the forum handle "Vermis." It's more likely that you may have run across this sketch somewhere along the way:


Or, perhaps, this version that he coloured up for Hive Fleet Moloch:

Saturday, May 14, 2011

The Screamer Killer rides again

To build up some content on the site, I'm going to be posting a few of my past projects that were kind of like milestones in my development as a sculptor. I'll call them "Old Strains," and you can feel free to check them out if you're curious.



The classic Jes Goodwin pewter Carnifex/Screamer Killer has always inspired me. When they look at it these days, most people see an oddly constipated-looking beast intent on giving someone a big hug with those curvy arms of his. However, when I look at the thing, I see the model that first got me into Tyranids specifically, and Warhammer 40K in general, back in the mists of second edition. It also reminds me of the black-and-white sketch that greeted me when I first opened the Tyranid codex all those years ago:

From Plastic Screamer Killer

Though I love the pewter Screamer-Killer, and I still field them to this day (well, on the few occasions when I actually play), I’ve always felt that there was so much more potential in that sketch than the rudimentary casting processes GW used to use could ever truly capture.

Tuesday, May 10, 2011

The Art of Jes Goodwin



This is meant to be the first instalment of a recurring series that will showcase particularly talented artists who have lent their pencils to the Tyranid cause. I've been a fanatic for concept sketches ever since I--then a child--watched my best friend's older brother come up with sketches for the characters he was running in AD&D/Rifts. When it comes to converting and creating new Tyranid organisms, I have yet to find a better source of inspiration than the concept sketch.

And, if I'm going to profile some artists who have produced good, inspirational Tyranid artwork, what better place to start than with the man who, pretty much, set in stone the idea of what a Tyranid should look like: Jes Goodwin.

Friday, April 22, 2011

Dactylis - Project De-Sluggify 2.0

To build up some content on the site, I'm going to be posting a few of my past projects that were kind of like milestones in my development as a sculptor. I'll call them "Old Strains," and you can feel free to check them out if you're curious.

11 Dactylis_painted

Though I initially created the Exocrine for Moloch (hence his applying his brush/scheme to the beast), due to certain matters of sentimentality and friendship, he gifted the finished model back to me. However, we made the exchange with the understanding that I would create him an even better version of a Carnifex-sized gunbeast to make up for the lack of Exocrine. For our next tandem effort, I would move on to the next Tyranid beast from the old Epic line that I hoped to DeSluggify: The Dactylis.

Tuesday, April 19, 2011

Exocrine - Project De-Sluggify 1.0

To build up some content on the site, I'm going to be posting a few of my past projects that were kind of like milestones in my development as a sculptor. I'll call them "Old Strains," and you can feel free to check them out if you're curious.


exocrine_01-1

In 2006, I got a hold of the plastic carnifex kit for the first time, and immediately set to work tearing it appart and attempting to build it up into something more. I was, once again, inspired by a fantastic concept sketch for a Biovore (this time by the phenomenally talented Roberto Cirillo) that had gone unrealized in the rather underwhelming resculpted Biovore model.

Exocrine Concept

Though it was a sketch for a Biovore, I thought I'd be able to do it a bit more justice if I upped the scale somewhat to Carnifex-size. I also thought this might be a good opportunity to start in on a completely separate idea I'd had for some time: starting in on re-imaginings of the classic Tyranid Epic-scale beasts. I wanted to give them actual legs, bodies, and a imposing presence on the battlefield (hence why I labeled the idea the "De-Sluggification" initiative), and I thought that, perhaps, the plastic carnifex kit was the best backbone for the project.

Thus was the Exocrine born.

Old Strains: Old One Eye Conversion - Hel

To build up some content on the site, I'm going to be posting a few of my past projects that were kind of like milestones in my development as a sculptor. I'll call them "Old Strains," and you can feel free to check them out if you're curious.

Hel Scale

Way back in the summer of 2004, I made my first true foray into the world of sculpting when I attempted to convert a pewter Old One Eye model into something that looked a little more imposing than the old grinning rhino. The project was meant to be a Golden Demon entry for Games Day Toronto 2004, but, as it was my first time entering a Golden Demon competition, I had very little idea how stiff the competition could be. Thus, though I made it past the first cut, my rough sculpting and only slightly-better-than-table-quality paint job left me beat by other 40K large models that were whole worlds better than mine.

Still, it was a good experience, and I was (and, looking back on it now, am still) very proud of what I'd accomplished with so little former experience with greenstuff/sculpting.

Though the project became a Golden Demon one, the real inspiration to start it came from a concept sketch by Dave Gallagher (I think) in the back of the old GW Inquis Exterminatus sketchbook.

Carnifex Sketch

I've been a big fan of concept sketches ever since watching a friend's older brother create comic-perfect pencil drawings of characters to run in his D&D games. As I've progressed into the world of conversion and sculpting, I've found concept sketches to always be the most inspiring thing for kicking off projects. They are detailed enough to provide you with a good framework for a new model, but the white space in them still yawns wide enough to allow you your own interpretations.