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Thursday, April 28, 2011

Redux: Tyranid Dominatrix from a Hierodule

To build up some content on the site, I'm going to be posting a few of my past projects that were kind of like milestones in my development as a sculptor. I'll call them "Old Strains," and you can feel free to check them out if you're curious.
01 complete1

Having learned from the work I'd done on Ross'/Accommodator's original Dominatrix, and having improved a bit through practice over the time in between, I endeavoured to take ANOTHER stab at the idea of creating a modern Tyranid Dominatrix from a Forgeworld Hierodule model. The project was another one that was sponsored by Moloch, and, when all was said and done, it would be he who would put his brush to it. With this in mind, and having seen the fantastic treatments he'd given the Dactylis and Exocrine, I was well motivated to go above and beyond on this Dom.

Sunday, April 24, 2011

The Infestation of Casavant Prime

To build up some content on the site, I'm going to be posting a few of my past projects that were kind of like milestones in my development as a sculptor. I'll call them "Old Strains," and you can feel free to check them out if you're curious.

F.T. W.

With my budding work on Tyranid Scenery from scratch coming along, I was asked by some friends in Toronto to breathe some Tyranid life into their table build for Games Day Toronto 2008. These guys had been bringing original tables to Games Day for a couple of years, and the previous year their extensive trenchwork table had been beaten out by a PC speaker and a smoke machine. This year they were determined to bring the pain to their long-time table nemeses.

The meat and bones of the table were actually constructed by the original build team and took the form of a cityscape with a canal running down the center, and me, Accommodator, and our creative ilk were given free reign to add some flare to the cityscape by transforming it into one that was in the beginning stages of a full-blown Tyranid infestation. I jumped at the opportunity to have a focus for my until-now-largely-aimless Tyranid scenery building.

Friday, April 22, 2011

Dactylis - Project De-Sluggify 2.0

To build up some content on the site, I'm going to be posting a few of my past projects that were kind of like milestones in my development as a sculptor. I'll call them "Old Strains," and you can feel free to check them out if you're curious.

11 Dactylis_painted

Though I initially created the Exocrine for Moloch (hence his applying his brush/scheme to the beast), due to certain matters of sentimentality and friendship, he gifted the finished model back to me. However, we made the exchange with the understanding that I would create him an even better version of a Carnifex-sized gunbeast to make up for the lack of Exocrine. For our next tandem effort, I would move on to the next Tyranid beast from the old Epic line that I hoped to DeSluggify: The Dactylis.

Thursday, April 21, 2011

Mycetic Spores

Canopy Carapace

One of the biggest chips out of my shoulder when it comes to Tyranid design is the way that the concept for Mycetic Spores/Tyranid Drop Pods has been mailed-in ever since it first came about with the Tyranid Seeding Swarm list back in White Dwarf and Chapter Approved 2004. Bitchy or not, I have never seen a model for a mycetic spore that I could love, and that's mostly because they all wind up looking like the same, bloated, rugby-ball-/coconut-inspired Tyranid fleshbags. Space Marines get these sexy, tapered drop pods that open up like flowers of death upon impact. Tyranids get exploding fleshbags.

Not. Cool.

It was with this niggling annoyance in mind that I set out to come up with an aerodynamic, lithe, distinctly Tyranid-looking design for a mycetic spore.

Wednesday, April 20, 2011

Tyranid Atmospheric Procressors

To build up some content on the site, I'm going to be posting a few of my past projects that were kind of like milestones in my development as a sculptor. I'll call them "Old Strains," and you can feel free to check them out if you're curious.


Awaiting Arms


These Tyranid terrain items were conceived 'round about the same time that I was working on the Tyranid barricades I detailed previously. I wanted to find a way of not just making Tyranid scenery but also a means of representing the diverse structures and creatures that may be present on a world that was being Tyranoformed/gutted for its natural resources. One idea I had (largely inspired by the shape and material of the plastic orange containers) was for balloon- or blister-like growths on the surface that would process the air in the atmosphere. They would expand to fill themselves with nice clean air, but when they contracted they would spew out a toxic, infectious fume teeming with microscopic Tyranid phage organisms. 

Tyranid Barricades

To build up some content on the site, I'm going to be posting a few of my past projects that were kind of like milestones in my development as a sculptor. I'll call them "Old Strains," and you can feel free to check them out if you're curious.


Finished

Well, repurposing walnuts, coral, and lotus seed pods is all well and good for some quick-and-dirty Tyranid terrain, but I've never been much of one for quick-and-dirty as far as modelling is concerned. So I listened to that little voice that every 40K player has inside his/her head: the one that looks at the foam packaging that your new monitor came in and thinks "that would make a pretty bad-ass piece of scenery." Except, I followed this voice a little further down the rabbit hole than most do, seeing a fantastic-piece-of-Tyranid-scenery-to-be in this:

Oranges

Dominatrix from a Hierodule

To build up some content on the site, I'm going to be posting a few of my past projects that were kind of like milestones in my development as a sculptor. I'll call them "Old Strains," and you can feel free to check them out if you're curious.
Dominatrix 1 Complete

Though I created this beast, a large portion of the credit for it goes to two other folks. First, Hydra, for if he hadn't had the spore sacs initially to take a saw to an already-beautiful Forgeworld model, there never would have been the idea to create a Dominatrix from a Hierodule. I'm glad he was rewarded for his inspiration at the Canadian Golden Demons back in 2007. Next, credit needs to be paid to Ross Nickle, a dear friend of mine and paragon of moderating might over on Warpshadow under his handle Accommodator.

When I expressed my interest in taking my own stab at a Dominatrix from a Forge World Heirodule back in 2006, Ross told me to do it. When I told him I hadn't the stones to pay $200+ CDN for a pretty model like that if I was only going to tear it appart, he bought me the model and said I could build it for him on commission.

Tuesday, April 19, 2011

Exocrine - Project De-Sluggify 1.0

To build up some content on the site, I'm going to be posting a few of my past projects that were kind of like milestones in my development as a sculptor. I'll call them "Old Strains," and you can feel free to check them out if you're curious.


exocrine_01-1

In 2006, I got a hold of the plastic carnifex kit for the first time, and immediately set to work tearing it appart and attempting to build it up into something more. I was, once again, inspired by a fantastic concept sketch for a Biovore (this time by the phenomenally talented Roberto Cirillo) that had gone unrealized in the rather underwhelming resculpted Biovore model.

Exocrine Concept

Though it was a sketch for a Biovore, I thought I'd be able to do it a bit more justice if I upped the scale somewhat to Carnifex-size. I also thought this might be a good opportunity to start in on a completely separate idea I'd had for some time: starting in on re-imaginings of the classic Tyranid Epic-scale beasts. I wanted to give them actual legs, bodies, and a imposing presence on the battlefield (hence why I labeled the idea the "De-Sluggification" initiative), and I thought that, perhaps, the plastic carnifex kit was the best backbone for the project.

Thus was the Exocrine born.

Old Strains: Old One Eye Conversion - Hel

To build up some content on the site, I'm going to be posting a few of my past projects that were kind of like milestones in my development as a sculptor. I'll call them "Old Strains," and you can feel free to check them out if you're curious.

Hel Scale

Way back in the summer of 2004, I made my first true foray into the world of sculpting when I attempted to convert a pewter Old One Eye model into something that looked a little more imposing than the old grinning rhino. The project was meant to be a Golden Demon entry for Games Day Toronto 2004, but, as it was my first time entering a Golden Demon competition, I had very little idea how stiff the competition could be. Thus, though I made it past the first cut, my rough sculpting and only slightly-better-than-table-quality paint job left me beat by other 40K large models that were whole worlds better than mine.

Still, it was a good experience, and I was (and, looking back on it now, am still) very proud of what I'd accomplished with so little former experience with greenstuff/sculpting.

Though the project became a Golden Demon one, the real inspiration to start it came from a concept sketch by Dave Gallagher (I think) in the back of the old GW Inquis Exterminatus sketchbook.

Carnifex Sketch

I've been a big fan of concept sketches ever since watching a friend's older brother create comic-perfect pencil drawings of characters to run in his D&D games. As I've progressed into the world of conversion and sculpting, I've found concept sketches to always be the most inspiring thing for kicking off projects. They are detailed enough to provide you with a good framework for a new model, but the white space in them still yawns wide enough to allow you your own interpretations.

What is Modern Synthesist?

This is meant to be the home for the various and sometimes-schizophrenic artistic endeavours of one Mr. Pink. If you're looking for his full name, it's Pontious Pinkerton, once Rear Admiral Pontious Pinkerton, but that is a story of high adventure on the seven seas, and it is one for another time.

In the here and now, Mr. Pink is an accidental artist who always had the interest but never really got the knack of Fine/High Art in school. However, despite these early slip-ups, he has がんばれ'd, observing the finest of Japanese traditions, and--for the most part--has achieved some success in fields of Lesser Art, such as design, photography, sculpting, and various multimedia that are likely best described as "Rough Art."

The majority of his motivation has come from an unlikely source: a dorky table-top wargame that, likely, is going to make up most of the content that appears on this site.

In all of this, he is most hoping to inspire new ideas and start new discussion about how a concept can never be realized and the best sculpt/layout/design is the one that you have yet to create. If all goes according to plan, the goal of this site is to spread creativity like an infectious disease.